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Yazar Mesaj
Mesaj24.10.2011, 20:46 (UTC)    
Mesaj konusu: SUPER RADİO TEMASI YORUMLARINIZ BEKLİORUM

Kod:
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<title>radyo ismmi</title>
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</head>
<body bgColor="#000000">
<div id="container">
<div id="image1" style="position:absolute; overflow:hidden; left:0px; top:0px; width:1000px; height:1500px; z-index:0"><img src="http://i54.tinypic.com/rbwjs9.jpg" alt="" title="" border=0 width=1000 height=1500></div>

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<marquee width="622" height="23" scrollamount="3">
<div class="wpmd">
<div><font color="#FF0000" face="Eras Demi ITC" class="ws16">HOSGELDINIZ IYI DINLEMELER&nbsp; RADYO ISMI FM</font></div>
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var trailsrc = "http://i54.tinypic.com/e12m3m.jpg";

var nDots = 7;
var Xbpos = 0;
var Ybpos = 0;

// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;

var ff=(document.getElementById&&!document.all);
var ns=(document.layers);
var ie=(document.all);

// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
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    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
   
    setTimeout("startanimate()", 10);
}

function dot(i)
{
   this.X  = Xbpos;
   this.Y  = Ybpos;
   this.dx = 0;
   this.dy = 0;
   
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     document.write("<layer id=\"mtrail"+ i +"\" ><img src='"+trailsrc+"' border=\"0\"><\/layer>");
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   if (i == 0) {
     document.write("<div id=\"mtrail"+ i +"\" style=\"POSITION: absolute;z-index:999;VISIBILITY: hidden;\"><img src='"+trailsrc+"' border=\"0\"><\/div>");
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          document.write("<div id=\"mtrail"+ i +"\" style=\"POSITION: absolute; z-index:999;\"><img src='"+trailsrc+"' border=\"0\"><\/div>");
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   {
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   {
      this.obj = document.getElementById("mtrail" + i).style;
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   {
      this.obj = eval("document.mtrail" + i);
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}

function startanimate() {   
    setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e)
{
    if (ie) {
       Xbpos = window.event.clientX + document.body.scrollLeft;
       Ybpos = window.event.clientY + document.body.scrollTop;
    }
    else {
       Xbpos = e.pageX;
       Ybpos = e.pageY;
    }
}

function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {   
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xbpos;
        dots[0].Y = Ybpos;   
        start = 1;
    }
   
    for (i = start ; i < nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
       
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
            (spring.Y + resist.Y)/ MASS + YGRAVITY);
       
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
       
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
       
        // get size of window
        var height, width;
        if (!ie) {
            height = window.innerHeight + window.pageYOffset;
            width = window.innerWidth + window.pageXOffset;
        } else {   
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
       
        // bounce off 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
        // move img to new position
        dots[i].obj.left = dots[i].X;         
        dots[i].obj.top =  dots[i].Y;      
    }
}

init();
if(ns)window.captureEvents(Event.MOUSEMOVE);
document.onmousemove = MoveHandler;
-->
</script>
<div id="container">
</div>

</body>
</html>
<style>
<!--
BODY {SCROLLBAR-FACE-COLOR: #000000; SCROLLBAR-HIGHLIGHT-COLOR: #FF0000; SCROLLBAR-SHADOW-COLOR: #FF0000; SCROLLBAR-3DLIGHT-COLOR: #000000; SCROLLBAR-ARROW-COLOR:  #FF0000; SCROLLBAR-TRACK-COLOR: #000000; SCROLLBAR-DARKSHADOW-COLOR: #000000; }
-->
</style>
<div id="container">
<div id="html3" style="position:absolute; overflow:hidden; left:212px; top:1481px; width:200px; height:34px; z-index:17">
<script language="JavaScript">
<!--
var left="[";
var right="]";
var msg="...:::*_www.flatcastyardim.com_*:::..*..:::_Hosgeldiniz_:::...*...*.*...*...:::*:::...*...";
var speed=200;

function scroll_title() {
document.title=left+msg+right;
msg=msg.substring(1,msg.length)+msg.charAt(0);
setTimeout("scroll_title()",speed);
}
scroll_title();

// End -->
</script>
Mesaj25.10.2011, 10:01 (UTC)    
Mesaj konusu:

Önizleme demişsin kendi siteni vermişsin böyle yapmaya devam edersen siten kapatılabilir.
Mesaj25.10.2011, 10:56 (UTC)    
Mesaj konusu:

Başlıcam Saçma Bir Site Yapmış Reklam Yapıo Akıllı Sanıyor Kendini İp Ban Yiyince Görürüm.
Mesaj25.10.2011, 15:05 (UTC)    
Mesaj konusu:

farenin arkasından gelen boncuk kodunu gönderir misin?
Mesaj25.10.2011, 15:11 (UTC)    
Mesaj konusu:

buna tasarım deyenlerde sorun var sanırım sadece resimlerden oluşuyor birde süsleme olarak parıltılar eklemiş bence hiç hoş bir tasarım değil (radyo tasarımı olsa bile) Mr. Green Mr. Green
______________

Mesaj25.10.2011, 16:13 (UTC)    
Mesaj konusu:

energy26 yazmış:
buna tasarım deyenlerde sorun var sanırım sadece resimlerden oluşuyor birde süsleme olarak parıltılar eklemiş bence hiç hoş bir tasarım değil (radyo tasarımı olsa bile) Mr. Green Mr. Green

Very Happy
______________
Mesaj27.10.2011, 06:32 (UTC)    
Mesaj konusu:

energy26 yazmış:
buna tasarım deyenlerde sorun var sanırım sadece resimlerden oluşuyor birde süsleme olarak parıltılar eklemiş bence hiç hoş bir tasarım değil (radyo tasarımı olsa bile) Mr. Green Mr. Green


Çok Doğru Arkadaşım Tasarımda Bir Menü Butonunun Üzerine Gelip Sağ Tıkladığında Arkaplan Farklı Kaydet Yada Bağlantıyı Farklı Bir Sekmede Aç Der Ama bunda Resimi Farklı Kaydet Çıkıyor Smile Bide Tasarım Dior Bir Tane İceblue Dizayn Etsem Ağzı Açıkda Kalır Very Happy
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